In May 2025, we held our second PINBO Robotics Competition at Yi-Shiue Junior High School, with 2 different game themes, Siege and Conquer and Tide Turners. This competition aims to create a valuable opportunity for strengthen students’creative thinking, problem solving, and most importantly, experience Coopertition.
在 2025 年 5 月,我們在義學國中舉辦了第二屆 PINBO 機器人競賽,並規劃了兩項主題賽程:「攻城掠地」與「潮汐救援」。
本次競賽旨在提供學生們一個絕佳的機會,去培養他們的創新能力、問題解決能力,並且最重要的是,讓他們真切體會 Coopertition(在競爭時保持合作互助) 的核心精神。
CyberpunK designed the PINBO Robotics Competition by modeling on FTC, integrating alliance play and FIRST Core Values into the game. Students worked in small teams with only a game manual at first, encouraging them to design original robots rather than following fixed build instructions.
我們以 FTC 的賽制為參考,設計了 PINBO 機器人競賽,將聯盟賽制與 FIRST 的核心價值融入遊戲之中。學生們在一開始只拿到比賽手冊,並以小組方式合作,這樣的設計鼓勵他們自行發想與設計原創機器人,而不是依循固定的組裝指引
Across two days, 60+ students formed over 20 teams. One team in Siege and Conquer stood out by building a slingshot launcher—a rare and innovative alternative to the typical catapult or roller shooter. Their solution embodied our goal of inspiring bold, independent thinking.
在兩天的課程中,大約60名學生組成了20多支隊伍參與競賽。「攻城略地」小組的一支隊伍的創新設計令人印象深刻,他們採用彈弓模式發射——極大的顛覆了以投石機和滾輪發射器為主流的賽場。他們獨特的設計恰恰印證了我們對於大膽創新的鼓勵。